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Unreal Engine - CallOrRegister Pattern
Minimizing Code Duplication When Handling Non-Deterministic Events
Aug 12, 2025
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Eric Friedman
2
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Unreal Engine - Using Tasks to Sequence Events
Let the engine manage dependencies and sequence the code
Feb 6, 2025
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Eric Friedman
1
Unreal Engine - Data Oriented Design and the Cost of Tick
Simple changes that can can lead to big performance improvements
Oct 14, 2024
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Eric Friedman
2
Unreal Engine - The Asset Manager, Primary Assets and Asset Bundles
Loading only the desired assets
Aug 23, 2024
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Eric Friedman
1
2
Unreal Engine - The Type Container and MVVM(S) Architecture
MVVM, Services, and Dependency Injection... kind of
Aug 1, 2024
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Eric Friedman
Unreal Engine - AsyncTask, Promises, Futures, and Responsive UI
Keeping the user interface smooth
Jul 25, 2024
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Eric Friedman
1
Unreal Engine - Data Validation
Write simpler and safer runtime code
Jul 18, 2024
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Eric Friedman
2
1
Eric Friedman's Engineering Blog
Here are my opinions and tutorials on game development, focused around Unreal Engine
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