Eric Friedman's Engineering Blog

Eric Friedman's Engineering Blog

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Unreal Engine - CallOrRegister Pattern
Minimizing Code Duplication When Handling Non-Deterministic Events
Aug 12 • 
Eric Friedman
1

February 2025

Unreal Engine - Using Tasks to Sequence Events
Let the engine manage dependencies and sequence the code
Feb 6 • 
Eric Friedman
1

October 2024

Unreal Engine - Data Oriented Design and the Cost of Tick
Simple changes that can can lead to big performance improvements
Oct 14, 2024 • 
Eric Friedman
2

August 2024

Unreal Engine - The Asset Manager, Primary Assets and Asset Bundles
Loading only the desired assets
Aug 23, 2024 • 
Eric Friedman
1
2
Unreal Engine - The Type Container and MVVM(S) Architecture
MVVM, Services, and Dependency Injection... kind of
Aug 1, 2024 • 
Eric Friedman

July 2024

Unreal Engine - AsyncTask, Promises, Futures, and Responsive UI
Keeping the user interface smooth
Jul 25, 2024 • 
Eric Friedman
1
Unreal Engine - Data Validation
Write simpler and safer runtime code
Jul 18, 2024 • 
Eric Friedman
2
1
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